Thursday, January 28, 2010

Men of War: Red Tide




Being a Black Coat must have been very annoying. This is one of the lessons we’re taking away from Red Tide, a WWII RTS with an eye for historical accuracy and realism that focuses on the exploits of these little-known yet resourceful Russian marines. Here’s another lesson we’re taking away: the Black Coats had to quicksave all the time.

That Red Tide selects Easy mode by default is telling. While plenty of missions provide an enjoyable challenge (on Easy, once you know what you’re doing), some don’t. The astonishingly unfair second mission could put you off for life: you and eight guys are dropped in a forest outside a village with 60 or so enemy soldiers, who have two machinegun emplacements, an armoured APC, a tank and two armoured cars.

In a house is a Romanian POW. You wipe out the enemy troops, get the POW, and then a convoy rolls up and you have to obliterate it. Then you jump into some vehicles to escape, but your route is littered with obstacles. By the end of it, your eight men have slaughtered an army. Imagine an orange, and when you peel the skin off it there’s more skin underneath – and then when you get that skin off too, underneath it is a bomb. Our quicksave finger is calloused.

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Rise of Flight: The First Great Air War




In Rise of Flight the brutal honesty is confined to the physics, damage models and virtual cockpits. Russian outfit Neoqb have created a fleet of fake Fokkers, Albatrosses, Spads and Sopwiths that deceive the inner ear as consummately as they do the eye. We’ve flown every WWI sim since Red Baron and have never experienced anything quite this raw, exhilarating or believable.

The first air warriors perished in numerous hideous ways and RoF lets you try most of them. Burn alive after taking a gas tank hit, drop to your doom after shedding your wings in an over-eager dive, or break every bone in your body after spinning out of a duel. Piloting these wiry war machines is actually pretty straightforward, even with realism options such as engine management active. The challenge is flying them at their limits while some bedroom Boelcke riddles your tail with sizzling lead.

Multiplayer is at the heart of the sim, and most of the servers are ‘full realism’ and crawling with canny aces. The good news is that half those aces will be on your side. Until Neoqb patch-in a dogfight mode, all scenarios are team-based.

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Ninja Blade




Urgh, what a slog. There’s just no joy at all to be had from playing this game, even though you’ve got all sorts of whizz-bang action and swords chopping at enemies with wanton abandon. But there’s no soul there, none at all.

Ninja Blade is as corporate a game as you’re likely to ever play, with virtually nothing to identify it from the hundreds of other games that block up the shelves with their inane drudgery. And, on top of all of this, it’s riddled, nay, infested with quick time events, those three dreaded words that plague all right-minded individuals.

You play a character called Ken Ogawa, who likes to wear ninja clothes and do ninja things. The question of why global organisations are recruiting ninjas to battle ‘infected’ creatures across the globe is left unanswered. (Argh, even the choice of bad guy is so thoughtless, it makes us angry just to write it.) Anyway, as our Ken chops up shambling entities, upgrades his weapons and presses Space when prompted to by the game, he has to contend with that most hideous of things: the shoddy console port effect. Yes, when you save the game it says, “Do not turn off your console”. Would it have been too much trouble to change that word to “machine”? Really?

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God Of War Collection




God of War Collection – comprising the original PS2 games, repackaged on one handy blu-ray disc and remastered in HD – looks like a PlayStation 2.5 game. It may be a purely cosmetic overhaul – astutely handled by Bluepoint Games, the developer behind PSN’s Blast Factor – but Kratos’ PS2 adventures have lost little of their brutal substance.

The disc comes with the brilliant God of War and the even better God of War II, except the visuals are delivered in 720P. Nothing has been lost in translation from the PS2 version to PS3, so it plays exactly the same. For the uninitiated, GOW set the benchmark for hack and slash ultra-violence, twinned to epic screen-size boss battles. Oh, and anti-hero Kratos is a mad man. Armed with the Blades of Chaos (read: massive slicey blades) and coated with – in a plot twist that goes some way to explaining why he’s so furious – the ashes of his scorched family, he wades through harpies, minotaurs, screaming sirens and most other mythical beasts you care to mention. He’s also packing magic spells including Poseidon’s Rage – an electric blast radius that fries all within it or Typhon’s Bane – basically a glorified bow and arrow.

In GOW he’s a mortal working with the Gods to knock Ares – the original God of War – down a peg or two. Problem is, Ares stands taller than the Empire State building, which is pretty tall. Thus begins an adventure through Athens and down to Hades in search of the tools to eff him up. In GOW II, Kratos is tricked into relinquishing all his powers by the vengeful Gods, so he teams up with the Titans to teach his old holy chums a lesson in revenge. Across both games you’ll kill thousands of enemies without batting an eye-lid. OK, maybe you’ll wince a little when he pulls an archer apart with his bare hands.

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Dark Void




Groan, groan, groan to the high heavens. Is this truly all we have to look forward to for the next 10 billion years? Do we just have to watch some guy who looks pretty much the same in every single game trudging about scenery rendered in Unreal Tournament 3’s engine? Are developers deliberately failing to come up with anything new whatsoever to shape their games? And no, we don’t just mean “make the same game and then stick some bloody gimmick into it so people think it’s different from the last one.”

That’s exactly what’s happened here, yet again. Dark Void, a game that had the potential to be something special if it hadn’t been crushed underneath the hammer of unoriginality. Just because you’ve got a jet pack in the game doesn’t mean it’s going to hide the fact we might as well be playing Dark Sector, Damnation, or Terminator: Salvation or... well, you get the picture. It doesn’t help that said jet pack sections are very difficult to control effectively using the traditional mouse and keyboard setup. It’s better with a pad, but it’s still pretty weak and imprecise. We’ll concede that when it does work it feels pretty cool, but it’s so fiddly, you always feel that this facade could shatter in the blink of an eye.

The best thing about the game is the plot and setting. While the idea of “humans stranded in rebellious bondage seek saviour to break free of chains” isn’t an original one, the whole tie-in with the Bermuda Triangle is interesting. You feel more could have been made of this – why didn’t they really play on this aspect and have more than just a cameo from a scientist based on Nikola Tesla? There’s all sorts of missing celebrities they could have had, but enough of that. We could go on for a long time about it. So yeah, the setting is good and you just wish the game could back it up, as is usually the case with these over-the-shoulder titles we’ve been seeing so much of.

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